Golem Cinemas.
A cinema app that finally looks like one. Dark, refined, and built around the film. Their digital checkout wasn't keeping up. Seven steps to buy a ticket — for someone who had already decided to go, already picked the film, already grabbed their wallet.
UX/UI Design

Golem is an independent cinema chain with a strong identity and a digital product that wasn't reflecting it. Two screens telling two different stories — a ticket purchase flow that felt generic and a visual language that had nothing to do with the brand people already loved.
The work was about bringing coherence. A dark-mode UI system built around Golem's identity — typographic, considered, and unapologetically cinematic. Every screen designed to feel like you're already at the cinema before you've bought the ticket.
But more importantly, it finally feels like Golem.



